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Electrostatic
Lab Simulations Part II: The Electric Field
Directions: Open your web
browser to:
http://www.hinsdale86.org/staff/jliaw/. Go to Explorations / Electricity &
Magnetism / Electrostatics / Electrostatic Lab Sims Part II. You will need to
have Shockwave & Java installed for some of the sims—if it’s not installed on
your machine it will automatically install itself or follow the link.
Answer the questions below & make sketches as appropriate (a picture is
worth a thousand words!); if necessary consult your textbook for extra help. If
you have trouble getting to the websites, try the Red Devil drive.
Defining the Electric Field:
1. In terms of
the electric field produced by a charge, why does "it take one to know one"?
2. In the
animation the electric field source (“stationary”) charge is _____________.
3. A test
charge is moved into the electric field. How does the force on the test charge
relate to its distance from the source charge? How much force on the test charge
do you think there might be if the distance of the test charge were zero
(contacted the stationary charge)?
4. How does the
simulation show the strength of the electric field on the test charge?
5. How does the
simulation show the direction of the electric field on the test charge?
6. What is the
charge on the test charge? (+ or -) __________
7. Is the
electric field intensity a vector quantity? _________
What two equations allow you to calculate the electric field intensity?
Electric Field Mapping Rules:
1. When using a
“vector arrow” to describe the force a positive test charge would feel in space,
what does the length of the arrow represent? What does the direction of the
arrow represent?
2. Why are
field lines used instead of arrows to represent electric fields?
3. If the
“source charge” is negative, then what direction do electric field lines go? It
it’s positive, then what direction do electric field lines go?
4. How can you
tell where an electric field is strong (or weak) by reading electric field
lines?
5. Where is the
electric field the strongest: Near the source charge or far from it? How can you
tell?
6. Beginning
with the letter “P”, how are field lines shown leaving or entering the surface
of a test charge?
7. What rule
must be obeyed about the crossing of electric field lines? What incorrect fact
would breaking that rule imply?
Electric Field Line Modeler:
1. Set the
modeler to medium resolution. Try the following charges and sketch the following
6 fields below and summarize the effects of: (a) charge (3 compared to 1, use
the word “density”) (b) Both charged positive compared to both negative:
Q1 = 1, Q2
= 1 Q1
= -1, Q2 = 1
Q1 = 3, Q2
= 3 Q1
= -3, Q2 = 3
Q1 = -3, Q2
= -3 Q1
= -1, Q2 = 1
Conclusions:
(a) Effects of
charge: (3 compared to 1, use “density”)?
(b) Compare when
both are charged positively to when both are charged negatively and does this
difference depend on whether there is a big charge (3) or a small charge (1)?
Visualizing Electric Field Lines: http://www.falstad.com/vector2de/
OR
http://www.falstad.com/vector3de/
1.
Choose Setup: point charge. Try using your mouse to
rotate the field view as well as adjusting the Field Strength and Number of
Particles. Make a sketch of the initial situation below and indicate the
direction of the test particles flowing with arrows. What is the sign of the
point charge? How do you know? What happens when you choose reverse?
2.
Now choose Setup: dipole. Try using your mouse to rotate the
field view as well as adjusting the Field Strength and Number of Particles.
Make a sketch of the initial situation below and indicate the direction of the
test particles flowing with arrows. What is the sign of the each point charge?
How do you know? What happens when you choose reverse? Try exploring other
field shapes under Setup! J
Electric Field Hockey:
Very Phun! :)
- Put your knowledge of electric fields to the test!
Play hockey with electric charges! Place charges on the ice, then hit start
to try to get the puck in the goal. Hints: Select View to see the
electric field. Pick Trace to see the puck’s motion. Make the game
harder by placing walls in front of the goal as you increase the
Difficulty! When you figure out your highest level of Difficulty (at least
2 or 3), make a sketch below of your “solution” of charges to get the “puck”
into the goal!
COOL STUFF: Electric Field
Simulator
Check out UTSAV.COM's Electric Charge simulator....try putting out some
negative and positive charges in the field....watch out for collisions that will
"neutralize" your charges!
CHALLENGE: Can you create a field of charges to "trap" a positive test
charge?
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